Clash Royale Daily Puzzle Solution Today

Day 4 of 7: Royal Rebound (November 5, 2026). Start with a nudge, open more only if you need it.

your sidePrinceDark Prince
Enemy start. Open hint 3 to see where to drop.
Your cards
Hog Rider 4
Enemy
Prince + Dark Prince (level 11), one down each lane
Goal
Every tower on the board has 1 HP. Land the first hit on an enemy tower before either Prince reaches yours — this one is won on offence.
Par
3 attempts · Easy
  1. 1 Nudge
  2. 2 How
  3. 3 Where & when
  4. 4 Full solution

Checked against: Game Rant, Timesaver, TechStory. Steps rewritten by Pips Hints; we don't play-test inside the game.

Royal Rebound solution page →

Every puzzle in Set 1

Day 4Royal ReboundHog Rider · par 3Day 3Push Comes to ShoveGiant · par 2Day 2KingfisherFisherman · par 4Day 1Bone BlockadeTesla + Skeletons · par 3
Day 5Coming soon~09:00 UTC on Nov 6
Day 6Coming soon~09:00 UTC on Nov 7
Day 7Coming soon~09:00 UTC on Nov 8

How these Clash Royale puzzle hints work

Each puzzle gets three hints, vaguest first: what the puzzle's name is telling you, how the cards are meant to work, and then where and when to drop them. The arena sketch reveals the drop zones at hint 3. The full solution adds a backup line for when the main one keeps failing, and the mistakes that cost most attempts. Puzzles are scored on attempts against par, so a nudge before your first try is worth more than a video after your fifth.

How this compares with other puzzle guides

Pips HintsNews-site articlesSingle roundup posts
Spoilers3 hints before the answer, each on tapAnswer in the first paragraphOne hint line, answer below
Where to dropArena sketch with the zone, plus the backup spotScreenshot without labelsScreenshots
When guides disagreeBoth lines shown, sources linkedOne author's runNotes some reports
Cards & elixir at a glanceYes, with parIn the textTable
All days in one placeYes, plus a countdown to the next oneOne article per dayYes
Page weightNo images to load; works offline once openHeavy ads and videoImage-heavy

Questions

What are Clash Royale Daily Puzzles?

A Season 89 mode in Clash Royale: each day a new hand-made scenario gives you one to four cards against a fixed enemy push, and you win by defending (or, on some days, landing the first hit). There is no matchmaking — everyone gets the same puzzle, and your score is how many attempts it took versus par.

When does the new Clash Royale puzzle come out?

Set 1 runs November 2–8, 2026, one new puzzle a day. Solutions start appearing just after 09:00 UTC, so that is our working release time; Supercell hasn't published an exact reset. A second set is due later in the season.

Do you get rewards for solving the daily puzzles?

No. The release notes list no rewards, and players who cleared them report nothing dropping. It's for bragging rights — fewer attempts than par.

Can I go back and play an earlier puzzle?

During the set, yes: earlier puzzles stay in the puzzle menu with page dots and arrows. Supercell hasn't said what happens to unsolved ones after the set ends.

How do you check these solutions?

We only publish a puzzle once at least two independent write-ups agree on the core move (sources are linked on every puzzle), and we rewrite the steps in our own words. If guides disagree on a detail, we show both lines instead of guessing. The arena sketch is ours and approximate.

Pips Hints is an independent fan site, not affiliated with Supercell. Clash Royale and its card names are trademarks of Supercell; no game art is used here. Also on this site: today's NYT Pips hints and Connections hints.